Henat: Difference between revisions

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=History=
=History=
===Mortal===
===Mortal===
Before ascending to godhood, Henat was one of four siblings that dwelled on Edalon. His sister, [[La'Kata]], and twin brothers, [[Vancira]] and [[Marig]], dwelled among the lands of  
Before ascending to godhood, Henat was one of four siblings that dwelled on Edalon. His sister, [[La'Kata]], and twin brothers, [[Vancira]] and [[Marig]], dwelled among the lands of Epios. The world was young and the inhabitants were few. Their Mother sent them to Edalon to learn the ways of those that dwelled there. While the inhabitants were few, they took up their residence in the dense forests of Epios.


===Godhood===
It was in the time of The First Shifting, that Henat became blessed with his gifts. He and his siblings began to defend their land from those that were coming over. Emotions ran high, as they watched those that they had come to love fall to the hand of the intruders. Henat's ferocity sent him running into a battle with blind rage. It was his passion that caused Kenutat to bless him. In that battle, Henat rose to godhood.  
While Bhaal was originally the patron deity of assassins and their victims, it wasn't long before common murderers used a claim of his worship to justify their sadistic actions, warping the manner of his worship.


===Time of Troubles===
After The First Shifting, Henat took up residence in the Northen part of Epios. Isolating himself from his siblings, knowing the horrible deeds he had done. His face marred with scars from battle.
On Eleint 16, 1358 DR, having lost his powers and being forced to walk Faerûn like the rest of the gods, Bhaal was slain by the upstart mortal Cyric using the avatar of Mask, a sword named Godsbane. In doing this, Cyric stole Bhaal's divinity and portfolio elements. However, much like Myrkul—who invested his divine essence in the artifact known as the Crown of Horns—Bhaal was not utterly removed from Faerûn. Part of his divinity remained in the Winding Water, around Boareskyr Bridge where he was slain, his blood having flowed into the river. More importantly, Bhaal foresaw his death and impregnated many mortal women, creating his heirs, the Bhaalspawn. The Bhaalspawn were involved in a series of conflicts along the Sword Coast, with one standing above the others and ultimately foiling Bhaal's plan to return through his children.


After the death of the Lord of Murder, the city-dwelling Bhaalists quickly converted to the worship of Cyric, whom they referred to as Cyric-Bhaal. The rural priests maintained their faith for years to come, claiming they continued to receive their divine powers following their nightly prayers. The schism between Bhaal's remaining followers and the emerging Cyric-Bhaalists reached its apex in 1367 DR, getting to the point where the factions would ambush and assault one another. Soon later, the remaining worshipers of Bhaal stopped receiving their divine powers and began gradually converting to Cyricism or Xvimism.
It would be centuries of dwelling in the North, among those that worshipped him, before Kenutat would call him home.  


===Reemergence===
===Godhood===
For a time, it was believed that any possibility for Bhaal's resurrection had been stopped. The last known Bhaalspawn, Abdel Adrian, resisted the murderous impulses caused by his lineage and became a famed and beloved figure in the city of Baldur's Gate. In 1482 DR, near the beginning of the era known as the Second Sundering, Viekang, another Bhaalspawn who was thought to be dead, attacked Adrian as he spoke to a crowd in the portion of town known as The Wide. While the ultimate winner of the duel is unknown, the victor transformed into a massive, blood-soaked creature and began a rampage that was only stopped when a group of adventurers new to Baldur's Gate defeated and killed the monstrosity.
Those that worshipped him, did so in times of need. As war would approach, the calls to him for help would rise higher. Offerings of gold and gems were brought to makeshift altars in the frozen North. He would ignore them, having no need for currency. It was not long until bloodshed offerings would get his attention. Those that mimicked his scars would be blessed with some of his power. Soon an entire civilization was created to honor Henat.
 
With all of his children dead, all of Bhaal's essence was freed, allowing for his resurrection. Bhaal was revived, and reclaimed the murder domain from Cyric.
 
=Relationships=
A wholly evil, debased and sadistic god, Bhaal was reviled by a majority of the pantheon; his divine foes included Chauntea, Helm, Ilmater, Lathander, Lliira and Tyr. Bhaal was served by the goddesses Talona and Loviatar, who in turn served Bane[14] and to a lesser extent, Myrkul.


=Worshipers=
The clergy of Bhaal in Faerûn were known as Bhaalists or Bhaalyn, the latter being used more commonly in the lands east of the Dragon Reach. Together they were an disorderly network of local hierarchies, with the urban and rural branches maintaining distant relations from one another. Collectively, they believed that murder was both a duty to their god and a game for their enjoyment. Each cleric of Bhaal was expected to perform at least one murder every tenday, in the darkest moment in the dead of night.


==Orders==
===Deathstalkers===
During the time that he was dead, Bhaal had many scattered cultist groups, the most infamous being the Deathstalkers of Bhaal, who attempted to bring him back to life. For a while after the Bhaalspawn crisis, it was believed his essence had been locked away on the Upper Planes, preventing his resurrection permanently. However, this proved to be incorrect. Bhaal's essence had been preserved in his half-mortal children, the Bhaalspawn, and after the death of the last two Bhaalspawn, Bhaal was revived.




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Revision as of 03:51, 15 February 2020

Henat
File:Placeholder.jpg
Domain Death and War
Alignment Chaotic Evil
Home Plane Edalon
Allied With Vancira
Opposed To La'Kata


Henat (pronounced Hen-AHT), the Lord of War, once viewed as the most beautiful among the Edalon Pantheon, now a disfigured mongrel. His vanity sent him into a crazed mental state, leading to him attempting to increase his beauty with scars. The self inflicted scars on his face increasing each time he has been seen by his followers. Many believed that the scars were what brought his power and they would in turn inflict the same scars upon their face. In blessing those that carried the scars proudly, power was given Henat to his followers.


History

Mortal

Before ascending to godhood, Henat was one of four siblings that dwelled on Edalon. His sister, La'Kata, and twin brothers, Vancira and Marig, dwelled among the lands of Epios. The world was young and the inhabitants were few. Their Mother sent them to Edalon to learn the ways of those that dwelled there. While the inhabitants were few, they took up their residence in the dense forests of Epios.

It was in the time of The First Shifting, that Henat became blessed with his gifts. He and his siblings began to defend their land from those that were coming over. Emotions ran high, as they watched those that they had come to love fall to the hand of the intruders. Henat's ferocity sent him running into a battle with blind rage. It was his passion that caused Kenutat to bless him. In that battle, Henat rose to godhood.

After The First Shifting, Henat took up residence in the Northen part of Epios. Isolating himself from his siblings, knowing the horrible deeds he had done. His face marred with scars from battle.

It would be centuries of dwelling in the North, among those that worshipped him, before Kenutat would call him home.

Godhood

Those that worshipped him, did so in times of need. As war would approach, the calls to him for help would rise higher. Offerings of gold and gems were brought to makeshift altars in the frozen North. He would ignore them, having no need for currency. It was not long until bloodshed offerings would get his attention. Those that mimicked his scars would be blessed with some of his power. Soon an entire civilization was created to honor Henat.



D&D 5e Deities
The Faerûnian Pantheon
Lawful Good: Ilmater - Torm - Tyr
Lawful Neutral: Azuth - Helm - Kelemvor - Savras
Lawful Evil: Bane - Loviatar
Neutral Good: Chauntea - Deneir - Eldath - Lathander - Mielikki - Milil - Mystra
(True) Neutral: Gond - Oghma - Silvanus - Tempus - Waukeen
Neutral Evil: Auril - Bhaal - Myrkul - Shar
Chaotic Good: Lliira - Selûne - Sune - Tymora
Chaotic Neutral: Leira - Mask
Chaotic Evil: Beshaba - Cyric - Malar - Talona - Talos - Umberlee
The Edalon Pantheon
Lawful Good: La'Kata
Lawful Neutral: Kenutat
Chaotic Good: Riguna
Chaotic Neutral: Marig - Vancira
Chaotic Evil: Henat
Other Important Gods
Lawful Neutral: The Raven Queen
Neutral Good: Mat'Selesnya
Chaotic Evil: Lolth